If the enchantment level is higher on the sacrifice this will put that enchantment level on the target.Īn example would be putting riptide 3 from a sacrifice onto the target if the target trident has riptide 2. You can use the anvil to put the enchantments from enchanted books or other items onto items. The anvil can be used to put enchantments or combine enchantments on items. An example would be 2 diamond swords, this will combine the durability of the 2 into 1 item and give a 12% bonus up to the maximum durability of the item the cost of this is 2 levels plus the prior work penalty if the target item is undamaged there is no cost. An item can be repaired if you combine the same item made of the same material into it. In contrast, the shovel uses one material to craft but increases the durability by 25% with one material so it might be cheaper just to craft another shovel. The more unusual materials you need to repair items are phantom membranes, for elytra, scute for turtle shells, cobblestone stone, and Blackstone for stone tools.Īlso using one material for repairing items makes sense for some items and doesn’t for others with the chest plate it costs 8 the material to actually craft and you can repair it by 25% with one material. It will increase the prior work penalty by 1. If you, for example, increase the durability by 50% by using 2 of materials this will be considered one action and the cost is 1 plus the prior work penalty. The second use of the anvil is to repair items if a damaged item is placed in the first slot 1 piece of the material will increase the durability by 25% up to the maximum durability for that item.
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